Distant
Lights are made to simulate a
point light that is infinitely far away from objects in the view port, like the sun. With
distant lights you only need to determine the angle that the light is coming
from, not its position. It is configured in such a way that the light will hit everything in the scene with
parallel rays, consequentially causing parallel shadows much like the sun does.
Orthographic Width changes the width of the Distant Light in the view port.
Pros:
- Great outdoor fill lighting
- Possible environment lighting replacement
- Not easy to aim
- Limited Use

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